YouTuber Builds Alcohol-Dispensing Gaming Device to Combat Sadness
In an unconventional approach to addressing stress and sadness, an anonymous YouTuber known as Noir Bytes has created a unique device that combines gaming with automated alcohol consumption. The robotics enthusiast, who initially set out to build a different type of machine, stumbled upon this idea after facing challenges and emotional setbacks.
Noir Bytes, recognized for his innovative and often self-punishing creations, originally planned to construct a “Saw-like” device for gaming purposes. However, the project’s failure led to a period of self-doubt and sadness, prompting him to explore alternative solutions.
Drawing inspiration from the mood-boosting effects of video games and alcohol, Noir decided to build a machine that would force-feed alcohol during gaming sessions. The device consists of a motor, tubes, a circuit board, and batteries, all integrated with Noir’s arm for seamless gameplay.
For his experiment, Noir chose the 2001 cult classic game Gothic. The machine is programmed to dispense alcohol when specific keys are pressed, with randomized triggers adding an extra layer of complexity to the gaming experience.
Noir livestreamed his Gothic playthrough, garnering attention and entertainment value from his audience. While the experiment showcased Noir’s creativity, it also raised questions about the effectiveness of alcohol as a solution to emotional challenges.
This latest creation joins Noir’s repertoire of self-punishment devices, including a machine that hits him for Rubik’s cube failures and another that administers electric shocks for gaming mistakes.
As the experiment concludes, uncertainty remains about the machine’s impact on Noir’s depression. However, supporters continue to encourage his creative endeavors and unique approach to addressing personal struggles.
This story, originally published on Futurism, highlights the intersection of technology, gaming, and mental health, sparking discussions about unconventional coping mechanisms in the digital age.