January 2, 2026

Speaking of Covid-19, the recent pandemic has had a massive impact on group activities. How has Covid-19 affected your business?
Tech Culture
The pandemic certainly put an end to the many in-person social experiences that previously dominated the experience market. We faced major headwinds with Social Distancing (Shelter in Place) measures in many cities. This resulted in a lower capacity per experience and a more repressed experience overall. Some of our creators and partners also went out of business along the way.

While we are only starting to experience some stability, the overall quality of experiences is still dampened by our current climate. Like most, we’re eager for social events to return to normal, but it’s our responsibility to keep our communities safe. With that in mind, we have expanded our offerings to virtual and adapted traditional in-person experiences for safety.

In the last seven months, companies across the globe have been forced to reimagine and reconfigure their products and events. With the rapid growth of Video Chat and Online Events, there was a rapid race for companies to supplement their revenue and engagement with more virtual oriented ones, resulting in the growth of virtual meetings and online events. Many travel platforms pivoted to aggregate these digital content, while some created more unique events.

There has also been an increasing number of users reporting a “Zoom fatigue” from virtual meetings at work. The screen overload is turning many off from the standard video chat format. This required us to adapt quickly to the fast-changing environment. Since March, we’ve added two major cities and increased our product range in the triple digits, keeping our consumers and Creators engaged.
GoLivMo – Dustin

How have you stayed relevant during this pandemic?
Tech Culture
Due to the surge of companies that started to jump on the bandwagon, we strategically decided to move away from simply aggregating digital content. We didn’t have comparatively deep pockets to fight with the big boys, so we looked into a more blue ocean approach.

After an extensive R&D process, we eventually partnered with a 360 VR Technology company (Xctuality) to develop an Immersive Interactive Reality (IIR) platform that would serve to entertain audiences with unique curated content. We call it “GoLive!”.

This interactive platform would allow companies to engage and entertain audiences. Our goal is to provide a virtual ecosystem for companies to extend their marketing reach beyond their existing physical and online platforms.

We made this platform easy for non-gamers to use. It is web-based, fast, and does not require any complicated apps or downloads. Our vision is to be a viable alternative for physical experiences, even when social distancing measures have been lifted.

We’re in the final stages and ready to launch it in Asia at the start of 2021. You can sign up for a waitlist to be alerted for the first session.
GoLivMo – Kevin
GoLivMo

Wow! We’re honored to have a sneak preview of GoLive! and we have to say that we LOVE IT. It is reminiscent of a future world vision set by Ready Player One and Blade Runner. Was that your goal?
Tech Culture
We combined the virtual world concept of movies like Ready Player One and Blade Runner with the schedule-based approach of a music festival. It is a new approach to the new normal that we’re all facing globally.

Our team has been inspired by platforms like Facebook Horizon, Second Life, and love the modular nature of Minecraft. GoLive! is being developed in uncharted territory, so we’re learning and making many decisions on the fly. The beauty of it is the support and feedback from the various brands and partners. They’ve taken ownership of its growth, and we’re all excited to get this into everyone’s hands.
GoLivMo – Dustin

We understand that you’re planting trees around the world. What’s the story behind that?
Tech Culture
I’m really glad that you asked that; most interviews tend to gloss over it. This is an area that I personally care a lot about. As an organization, we care deeply about the planet and creating a business that gives back to everyone.

Our vision is to offset global carbon-emissions caused by the discovery, booking (technology), and impact of in-city activities (physical). As a business, parents, and fellow human beings, we feel that it’s our responsibility to leave a better world for the next generation.

Each experience purchase helps us plant more trees to offset the carbon emissions from our activities and everyday life. So we’ve partnered with OneTreePlanted, a non-profit 501c3 based in Vermont. They’ve helped us plant trees in Canada, and we’re just starting a project in Honduras.

Trees clean our air and water, create habitats for biodiversity, contribute to our health and wellbeing, and create jobs for social impact. We’re glad to have this as an integral part of our business model.
GoLivMo – Kevin

Interview
Kevin and Dustin, thank you so much for your time! I know our readers would be curious how they can learn more about GoLivMo (and GoLive!) and whether it’s available in their area?
Thanks for having us! You can find more information here at: golivmo.com and golive.golivmo.com

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