Sony Scales Back Live Service Game Ambitions Amid Industry Challenges
Sony Interactive Entertainment has significantly reduced its live service game strategy, canceling multiple projects in a shift away from its initial ambitious plans. The company, which had originally aimed to develop a dozen live service games, has now scaled back to focus on just six titles by the end of 2023.
Recent reports from industry insider Jason Schreier confirm the cancellation of two unannounced live service projects. One of these was being developed by Bend Studio, known for “Days Gone,” while the other was a “God of War” live-service game in development at Bluepoint Games.
Bluepoint Games, acquired by Sony in 2021, has a strong reputation for high-quality ports and remasters, including critically acclaimed titles like “Demon’s Souls” and “Shadow of the Colossus.” The studio’s pivot to live service development and subsequent project cancellation highlights the challenges faced by developers in this competitive market segment.
The live service gaming landscape has proven treacherous for many developers and publishers. While games like “Fortnite” have demonstrated the potential for massive success, others such as “Concord,” “Anthem,” and “Redfall” have struggled to gain traction. Sony’s own “Concord” faced difficulties, leading to its cancellation earlier this year.
These recent cancellations add to a growing list of shelved Sony live service projects, including a Spider-Man game, a “Twisted Metal” title, and “Payback.” The company’s strategy adjustment comes in the wake of both setbacks and successes, with the unexpected hit “Helldivers II” providing a bright spot in Sony’s live service portfolio.
Looking ahead, industry observers are closely watching the development of Bungie’s revived “Marathon” and Haven Studios’ “Fairgames,” which represent Sony’s ongoing commitment to the live service model. PlayStation has stated that it will continue to work with both Bend and Bluepoint on future projects, emphasizing that the recent cancellations will not result in studio closures or layoffs.
As the gaming industry continues to evolve, Sony’s recalibration of its live service strategy reflects the broader challenges and uncertainties facing developers in this highly competitive space. The company’s ability to adapt and focus on quality over quantity may prove crucial in navigating the complex landscape of modern game development and publishing.